Godot 4 C# Action Adventure: Build your own 2.5D RPG
Why did I take the course?
Over the years I have primarily worked with Unity having only really dipped a very tiny toe in the world of Unreal. But then pricing structure changes to Unity's publishing motivated me to try dedicating some time to the other engines. Godot was a front runner because it has a C# implementation in addition to its Python-like Godot Script.
I felt like this course was a good transition point for my journey shifting from Unity to Godot, specifically because it exercised the C# implementation of Godot. This way, I wasn't going to be spending time learning the differences the languages and focusing on the differences between the engines.
How did I feel about it?
When I completed this course, I remember feeling that I had just scratched the surface of what Godot could offer. It was a good introduction to TileMaps, the Animation Player, how files are structured (i.e. using Scenes instead of Prefabs) and the cool signal node systems that Godot has. I wish that it had more projects of varying styles, which is why I've taken further courses to get an experience of 2D and 3D in this environment.