Suika Clone
This clone of Suika Fruit was written in C# using the Unity Game Engine. At the time I created it, the original was blowing up on Nintendo Switch and content creators such as Code Bullet were publishing videos about creating AI algorithms meant to get the highest score possible.
After watching a couple of the videos, I determined that this was something I wanted to quickly make over the holidays. The goal wasn't to recreate the game entirely, but to replicate the mechanics.
Retrospective If I were to revisit this, there are a handful things I'd like to do.
- Upgrade it to the latest version of a game engine. It does necessarily have to be Unity since the it is fairly simple, and might be a good project try and tackle in Godot.
- Add controller support - Right now you can only play with keyboard and mouse, but there's nothing stopping me from adding support
- Implement a high score mechanism. It's been awhile since I've played around with Unity's storage system. It would kind of be cool to connect it into a Supabase Instance or something like that where it can be an internet score board.
- Improve the graphics - Right now these are free assets, but since I am learning to draw in 2025, it would be cool to make my own.
- Enable a 3D mode - This could make it a much neater experience and a bit of diversity to the game. I'm sure there are many like this, but it would be fun to do.